Can an LLM really generate side quests? Where the tech actually stands
Several studios are experimenting with language models to generate quest content on the fly, with results that remain very uneven.

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The dream of an open world with infinitely varied AI-generated quests has been around for years. The current technical reality is far more modest.
Text generation, yes — narrative coherence, not yet
An LLM can produce endlessly varied quest dialogue, but still struggles to stay consistent with the world, previously met characters, and a player’s earlier choices across a full playthrough.
The real current use: speeding up, not replacing
In practice, studios mainly use these tools to generate first drafts of side dialogue that human writers then rework, rather than for fully autonomous in-game content generation.
Verdict
Real-time AI-generated questing remains a technical horizon, not a playable reality today.





