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Comparison: Doom: The Dark Ages trades speed for raw power

id Software reinvents its formula with heavier, medieval-themed combat — a payoff that still lands a notch below Eternal in fans' hearts.

Official artwork for Doom: The Dark Ages, reviewed in this article

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After Eternal’s aerial frenzy, id Software brings the Slayer back down to earth — Shield Saw in hand, in a Middle Ages overrun by demons.

A deliberately “juggernaut” style of combat

The Shield Saw, able to block, cleave, and be thrown as a projectile, redefines the pace of every fight: slower, heavier, absorbing hits as much as dealing them. The medieval dressing, all hulking armor and demon hordes, gives the game a strong visual identity that clearly sets it apart from its predecessors.

A shift that doesn’t please everyone

This turn toward heavier, less acrobatic gameplay than Eternal’s disappoints part of the purist crowd still craving more speed and verticality. The game remains a solid success, but it lands a notch below the near-unanimous acclaim its predecessor received.

8,7sur 10

Verdict

A different Doom rather than a better one — and that’s exactly what makes it interesting after two entries cut from the same cloth.

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