Comparison: Marvel's Wolverine claws hard, but the story pulls its punches
Insomniac's PS5 exclusive lands with strong combat and a great Logan, but critics call it the studio's most divisive game in a decade.

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Insomniac built its reputation on Spider-Man swinging cleanly through New York. Wolverine asks for something rougher, and on launch day the studio’s biggest bet since Spider-Man 2 lands with a 78 on Metacritic — its most divisive reception in years, well below the 90 that greeted Spider-Man 2.
Where the claws land
Liam McIntyre’s Logan carries the whole thing: the writing leans hard into the character’s exhaustion and rage, and the melee system built around his healing factor makes fights feel genuinely brutal rather than just flashy. Around 15 hours long, the campaign never overstays its welcome, and the presentation — lighting, animation, the regeneration effects on Logan himself — is some of Insomniac’s best work yet.
Where the story pulls back
Critics agree the combat carries the game, but the structure doesn’t do it any favors: a linear path, thin enemy variety that repeats the same encounters past the midpoint, and a story that critics say undersells its own premise given the character’s history. It’s the first Insomniac Marvel game where the moment-to-moment loop earns more praise than the journey around it.
Verdict
A great Logan trapped in a game that plays it too safe structurally. Worth it for the combat and the performance alone, but Insomniac has set a higher bar for itself before.





