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Resident Evil Requiem: how Capcom rebuilt the RE Engine

Three developers who attended the closed-door tech demo describe a fully rebuilt lighting pipeline and a deliberate shift toward AI-assisted procedural generation.

Official Resident Evil Requiem artwork

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Capcom has not commented publicly on the technical details. We spoke to three developers who attended the closed-door session.

What changed in the lighting pipeline

The RE Engine previously relied on baked lightmaps and irradiance probes. The new version moves to fully dynamic global illumination.

What AI actually does here

It does not write the game. It populates secondary environments from asset libraries the artists have already signed off on.

Resident Evil Requiem — Launch Trailer (Capcom)

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